Key === + Bugfix - Exploit = Change 0 Server change April 2008 ========================================================= + Removed some old out of date links from the help section = Sector kick no longer allows you to attack sectormates + Probe results used hrs instead of the appropriate tick text = LMS scores are now linked to passports = Highlight own empire in empire scores = Highlight appropriate place in sector, galaxy and alliance scores + Fixed page redirect for dead empires logging in when respawn is off = You can now use vacation mode (if available) in the last week of the game = You cannot sell your Eagle until you have built up a decent ship defence = You can only donate up to 10% of your credits to the sector fund = 0.6 respawn and signup has been disabled = Details page shows details of private sectors on sector alliance games = Added rules reminder to be shown every 7 days a round is running + Fixed issue with table layout on research page = Link added for more than 1 allied sector on browser + Fixed escaped quotes displayed in sector names in browser = Due to continued abuse sector kicking has been removed from the game + Fixed in game IRC chat from menu and alliance pages + Fixed issue that stopped squads showing properly in gfx layout + Fixed Switch server link from signup page to go to the right page on new site + Fixed issue where dead empires could not delete = Lowered number of players required for random events to take place + Fixed minor layout issue if you are aal with no requests pending = tidied some minor layout issues on buildings page = tidied some minor layout issues on stardock page = Added new announcement to every page when respawn is available Upto 31st March 2008 ========================================================= = Added hide closed thread functionality to main forums = Changed main forums RSS feed link = Changed the main sf website to pull news from the announcement forum = !mostland feature added to IRC bot = Normal scores are now linked to passports instead of just being a flat html file = Updated details page to show settings that get turned off half way through LMS + Fixed a couple of spelling mistakes + Fixed display of Gelting credit and population production on tactical page = Updated logging of some actions to link to passport = Ensured locked passports cannot be used to signup + Changed LMS to delete alliances properly half way through the round = Added some new management stuff to admin + Fixed a typo that stopped vacation mode from appearing Week of 10th Nov 2007 ========================================================= = Bots will now cancel invites they are sent = Bots will reply to messages saying they cant answer them = Bots will now build mines and buildings the same way normal players do + Fixed terms and conditions link on registration page and also moved T&Cs into the manual = Bots will now think about building a fleet of small ships if they are defenseless or are getting attacked / probed Week of 3rd Nov 2007 ========================================================= + The LMS news was not being reset on a round reset this has been fixed. + The tactical page had not been updated to show the gelting race specific changes + The accelerated start didnt set the class number properly so engine times were wrong Week of 27th Oct 2007 ========================================================= + Empires in delete wait can now be probed on the intel page + Empires in delete wait can now be searched and ranked using the sf irc bots + Empires in delete wait mode will now be included in the ranking so they will not have () as a rank = Unews now populated if alliance half full no matter what the alliance limit is = Details page added to show how the round is set up = sidebar changed to add the details page and the changelist to menu in both modes + Manual updated to include details of geltings and correct details for terran and versuden + lms alliance disbanding didnt reset one value at the 1/2 way point + Fixed the noobifier used to reset accounts in case of a reset as it missed some items. = When a player is killed all SL and ASL votes cast by or for them are reset. + Neg credit warning fix will not miss msg and news stage if someone goes very negative in a single tick + Viewal page will no longer show a NW for dead empires but will show thier NW as DEAD + Tick changed so that dead empires NW is no longer included in sector NW, land or tax = Added the ability to have an accelerated start round = Changed the tick system so the tick gets called every minute and the round itself decides if the game ticks = Updated the details page to include the tick rate Week of 19th Oct 2007 ========================================================= + authentication lag resolved so logging into forums and game is now much faster ========================================================= There were some changes between these unfortunately we have no details of what Week from 11th Mar 2007 - changes on eclipse only so far ========================================================= + Fixed issue where a ship could have 0.01 hull left (represented in db as 0 hull and still be alive Week of 5th Mar 2007 - changes applied to new ceres round ========================================================== + Fixed issue where bots were not creating Eagle class ships correctly + Fixed issue where LMS changes interfered with normal operation of respawn = Changed creation rate of Max class bots to base on 90% of userbase not top user = Added RSS feed to forums = Added extra functionality to bot console to allow admin to create bots via web console = Added autorestart on die to the irc bot that reports bot news to game admin + Fixed admin page allowing new ships to be added = Removed the eclipse specific def plats need to be researched = Bots will now think about upgrading low class ships if they max shipslots 0 Moved forums from jupiter to eclipse which is a more powerful UK based server 0 Eclipse is already a speed demon but added code cache to speed it up even more = A while back bots were changed they now tick 10 seconds after the main tick = Vulture if 100% sensors will explore 1 land/roid per tick once required ep is > 4000 Upto 4th Mar 2007 ================= = Added ship squads page (linked off military page) = Added squad selection ability to attack page = Added admin ability to disable vacation mode = Added extra game type Last Man Standing which automatically handles closing signup and turning off respawn, vacmode etc = Added extra game type bot which allows the creation and management of bots = Added new bot capability for Last Man Standing rounds 9th Feb 2007 - Change applied on all servers ============================================= = Repair - new option to repair all damage or hull damaged ships without ticking them all first added 8th Feb 2007 - Change applied on all servers ============================================= + Stardock - Sorting ships now works on live (only worked on dev version before due to weirdness) = Power - Changed wording on shields to make itobvious both attack and warp shields both cost power 28th Jan 2007 - Change applied on all servers ============================================= + Market - Refund highest bidder on all a users ships when a user deletes = Admin - Fixed pagination and code cleanup on log and tick viewers = Portal - Brought cvs uptodate with live including scores and about_us / guide content 21st Jan 2007 - Changes take effect in Ceres round Madness 2 ============================================================ + Ships - Falcon powercore reverted to 26,000 had been changed to 36,000 at some point 15th Jan 2007 - Ceres Round announced for signup 18 Jan 2007 20:00 SFT ====================================================================== . 5 Minute tick . 48 Tick newbie protection period . Falcon powercore returned to 26,000 . Any other changes will be added above in sections containing the line - Changes take effect in Ceres round Madness 2 14th Jan 2007 - Changes take effect in Ceres round Madness 1 ============================================================ + Tick - Building bug fixed (again) got broke in ceres only + Respawn - Fixed respawning when you have less than 100 roids or land = Scores - Added functionality to produce scores archive when round ends = Admin - Several changes to admin functionality and code cleanup 7th Jan 2007 - Changes take effect in Ceres round Madness 1 ============================================================ This release is mainly bugfixes + Alliance relations - Peace will now prevent attacks + Market - Text used in duration options has been corrected + Military - Sorting ships works properly + Question centre - Old questions cleared on a reset - Vacation mode - Once vacmode is active no ticks will happen till next login